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Worked Out a New Approach for Mouth Shapes

Figured out a new approach for mouth shapes on this character, and shared it with the rest of the studio too. It boosts lip-sync responsiveness by quite a bit — should make things way easier for users!

The one downside is that it makes production noticeably more complex and time-consuming... 😂 And if you add tongue movement on top of that, the production timeline just shoots through the roof... Thinking I might need to make this an add-on option going forward... sorry in advance to all our wonderful clients 😂

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