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A Little Reflection From Recent Live2D Avatar Animation Work

Working on avatar animations lately, I feel like I finally caught onto a little trick XD

Before, once the body parameters were linked to physics, animation keyframes just wouldn't take effect.

Then I had a random idea — flip the logic around. Free up the body parameters entirely,

and instead link the head-angle parameter to a damping buffer.

That way you get an even better up-and-down easing effect, without that awkward feeling of the head moving first and the body catching up late.

And the best part — now I can finally keyframe the body's Y-axis again~ Everybody wins!

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