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Tips & Tricks: Mouth Shape X for Extreme Face-Turn Angles

Sharing a little technique from a recent project — the new outfit for the character owned by

@chuuuuuc_

Since the face rotates at a pretty extreme angle in this rig, using a warp deformer alone for the mouth just couldn't keep the shape looking right.

So I added an extra "Mouth Shape X" parameter specifically for handling those wide-angle turns.

It's a tiny detail, but man, it ate up a lot of time!

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